Post by brophdog88 on May 19, 2012 19:57:01 GMT -5
again
Figured I'd give everybody an update. All quoted from Brian
Quote:
The best way to currently describe the game is a cross between FBCB and Season Ticket Basketball with database that lets you start or import draft classes from any season since 1946. The other big thing right now is I'm working to make it possible to have multiple leagues running within the same game universe. Just how much the leagues interact would be up to the user but it opens up the possibility for adding European or other leagues to the game as well. Here is a basic overview for now:
Advanced Customization
*Multiple leagues can be active at once
*League sizes ranging from 8 to 40 teams
*Full customization of team and player details
*Control how many teams make the playoffs and the length of each round
*Optional developmental league for players
*Import draft files from FBCB
Historical Database
*Use league structures from 1946 through 2011 with actual team movement/expansion or custom team movement/expansion
*Player database allows you to start in any year 1946 or later and automatically import the actual players that entered the league each year into the draft pool.
Updated Game Engine and Player ratings (FBCB Style)
*Expanded player ratings give a more detailed breakdown of each player’s individual skills
Expanded Options for Online Leagues
*FTP support to allow you to upload league files from within the game.
Updated Free Agency Period
*Free agency period is extended to allow for more negotiation
More available stats/information
*Almanac shows detailed information about past seasons.
Other
*Fast sim allows automatic simulation of multiple seasons to allow you to build the league history before playing
from the fbb board (posted it in the yee, but the whole post pad thing is getting in the way)
Figured I'd give everybody an update. All quoted from Brian
Quote:
The best way to currently describe the game is a cross between FBCB and Season Ticket Basketball with database that lets you start or import draft classes from any season since 1946. The other big thing right now is I'm working to make it possible to have multiple leagues running within the same game universe. Just how much the leagues interact would be up to the user but it opens up the possibility for adding European or other leagues to the game as well. Here is a basic overview for now:
Advanced Customization
*Multiple leagues can be active at once
*League sizes ranging from 8 to 40 teams
*Full customization of team and player details
*Control how many teams make the playoffs and the length of each round
*Optional developmental league for players
*Import draft files from FBCB
Historical Database
*Use league structures from 1946 through 2011 with actual team movement/expansion or custom team movement/expansion
*Player database allows you to start in any year 1946 or later and automatically import the actual players that entered the league each year into the draft pool.
Updated Game Engine and Player ratings (FBCB Style)
*Expanded player ratings give a more detailed breakdown of each player’s individual skills
Expanded Options for Online Leagues
*FTP support to allow you to upload league files from within the game.
Updated Free Agency Period
*Free agency period is extended to allow for more negotiation
More available stats/information
*Almanac shows detailed information about past seasons.
Other
*Fast sim allows automatic simulation of multiple seasons to allow you to build the league history before playing
from the fbb board (posted it in the yee, but the whole post pad thing is getting in the way)