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Post by jaycatch on May 22, 2012 16:54:51 GMT -5
I think for historic rosters, just have them touched up by people or yourself and include them. Can't just import stats.
Or you could make it random. Whatever gets 25ppg in the "modern" game could net 25ppg in the file, just with inaccurate athleticism ratings.
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Post by greeme on May 28, 2012 6:18:12 GMT -5
a couple suggestions link the player page to transactions that he was involved in come up with a way to see from a team page where that team's picks are
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Post by repole ಠ_ಠ on May 28, 2012 16:37:17 GMT -5
will keep those in mind
Still working on actually simming a game based entirely on half court offense/man to man defense. Have a ton of little things to add in like subs, timeouts, three in the key, loose ball fouls, pressing, trapping, zone defense, pace, late game logic, etc. Did a bunch of infrastructural work to make simming multiple games/days more efficient, and allow for leagues that run side by side.
Hoping that in a month or so I'll be able to sim a game with the level of detail I'm after. And from there I'll start building the UI around it, and things like trade logic/FA logic/development stuff.
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Post by repole ಠ_ಠ on May 29, 2012 22:45:44 GMT -5
starting to implement some zone stuff, yay
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Post by brophdog88 on May 29, 2012 22:47:30 GMT -5
make sure all Portland bigs bust their knee caps
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Post by aryanaziz7 on May 30, 2012 21:27:39 GMT -5
#1. What language are you writing the program in?
#2. How are you gonna import leagues/rosters? IE will it be database based like in dds and dds2 or will it be more like FBB's leagues.
#3. How are you writing the algorithms? How are you taking everything into consideration?
#4. Will you add in the options for coaches?
I'd love to help. Let me know.
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Post by repole ಠ_ಠ on May 30, 2012 21:52:59 GMT -5
1. C++ for the core game engine. UI stuff will be in python, and web based. 2. database is the plan, will take some time to build that up especially since there's less data on players from earlier years. 3. Hard to really explain everything, but everything is going to be very modifiable. 4. Planning on coaches for things like pace, use of zone defense, offensive system, etc.
In terms of help, biggest thing will be testing/suggestions for different algorithms (trade logic/late game strategy/substitutions/timeouts etc). Hoping within a month or so to have something that sims a game relatively completely. Right now I'm simming half court possessions relatively successfully, but don't have a lot of the smaller details like fast breaks factored in.
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Post by aryanaziz7 on May 31, 2012 20:40:50 GMT -5
1. C++ for the core game engine. UI stuff will be in python, and web based. 2. database is the plan, will take some time to build that up especially since there's less data on players from earlier years. 3. Hard to really explain everything, but everything is going to be very modifiable. 4. Planning on coaches for things like pace, use of zone defense, offensive system, etc. In terms of help, biggest thing will be testing/suggestions for different algorithms (trade logic/late game strategy/substitutions/timeouts etc). Hoping within a month or so to have something that sims a game relatively completely. Right now I'm simming half court possessions relatively successfully, but don't have a lot of the smaller details like fast breaks factored in. Ahh. Yea my friend and I were going to write one in PHP and Java a while back, but just got too lazy. Let me know if you need any help with anything, whether I get into this league or not I will be more than happy to help you get your sim on its feet.
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Post by repole ಠ_ಠ on Jun 2, 2012 21:55:07 GMT -5
1. C++ for the core game engine. UI stuff will be in python, and web based. 2. database is the plan, will take some time to build that up especially since there's less data on players from earlier years. 3. Hard to really explain everything, but everything is going to be very modifiable. 4. Planning on coaches for things like pace, use of zone defense, offensive system, etc. In terms of help, biggest thing will be testing/suggestions for different algorithms (trade logic/late game strategy/substitutions/timeouts etc). Hoping within a month or so to have something that sims a game relatively completely. Right now I'm simming half court possessions relatively successfully, but don't have a lot of the smaller details like fast breaks factored in. Ahh. Yea my friend and I were going to write one in PHP and Java a while back, but just got too lazy. Let me know if you need any help with anything, whether I get into this league or not I will be more than happy to help you get your sim on its feet. Appreciate it. Pretty much no one is going to be able to help with actually simming a game, so much of what I've done would be difficult to understand for someone else without spending WAAAAY too long trying to figure it out. I'll let you know when I get to a point where some testing stuff could help, or perhaps with some web design stuff?
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Post by repole ಠ_ಠ on Jun 2, 2012 21:56:08 GMT -5
I need offense types.
Should I do it in an FBB fashion (pace/focus) or how else. I could try and implement stuff like the triangle offense, etc, but need some suggestions.
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Post by brophdog88 on Jun 2, 2012 21:59:07 GMT -5
maybe sliders for shot location? that kinda thing, so weight going into the post players, midrange shots and and 3 point shots? I dunno, tough one, I dunno how exactly you would put in stuff like that
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Post by repole ಠ_ಠ on Jun 2, 2012 22:09:12 GMT -5
basically trying to build coach profiles now.
Definitely going to have defensive types (man to man, 2-3 zone, 3-2 zone, 1-3-1 zone). Definitely going to have a slider for crashing the glass offensively and defensively. The Celtics for example rarely crash the offensive glass and focus on getting back to prevent the fast break. Definitely going to have some sort of pace slider.
After that, sort of toying with offensive types, but will probably leave that out for now.
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Post by repole ಠ_ಠ on Jun 13, 2012 18:46:52 GMT -5
Offense and defense types built in now
Different offenses/defenses affect shot location tendencies, where on the court guys get open, passing/turnover tendencies, how often a guy leaves his man to help (double team/trap), etc.
Still not entirely sure what I'm doing about clock management, substitutions, stamina, and a few smaller things like that. But think I'm about 80% of the way there to having the tools necessary to actually sim a complete game. Yeeee.
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Post by repole ಠ_ಠ on Jun 21, 2012 12:14:06 GMT -5
Got a bunch of stuff done the past few days, biggest issues remaining:
Shot clock stuff Coaching profiles/logic (when to run what types of offenses, defenses, late game management, substitutions, timeouts)
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Post by greeme on Jun 21, 2012 12:15:01 GMT -5
Got a bunch of stuff done the past few days, biggest issues remaining: Shot clock stuff Coaching profiles/logic (when to run what types of offenses, defenses, late game management, substitutions, timeouts) what about a coach function? you have to get the right coach for your team (defensive minded, big man oriented tec)
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