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Post by aar on May 1, 2012 15:45:50 GMT -5
The current update is I'm trying to get going on development again for the pro game. I remain a person with many personal issues and there will likely still be some bumps in the road. The situation referenced above in the post from FOFC has largely played itself out in that while not over yet, there isn't really anything I can do to change it.
For now don't hesitate to provide feedback/questions etc. My immediate goal is get the game to a state where others can test it out. This means that I need to either finish certain screens or provide a functional place holder. Once this is done I'll explore how I want to go about getting that feedback as well but whether it ends up being public or private testing, I'll let you guys know that that phase has at least begun.
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Post by Haberino on May 1, 2012 15:46:08 GMT -5
stop
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Post by Haberino on May 1, 2012 15:46:28 GMT -5
the current update is i havent done any work on it. who wouldve guessed?
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Post by Spencer on May 1, 2012 15:52:46 GMT -5
Probably no chance I run a FBB2 league
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Post by Pig on May 1, 2012 15:57:16 GMT -5
Somebody needs to tell HR that there are things such as therapists. Guy has had personal issues for around 5 years now.
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Post by Pig on May 1, 2012 15:58:05 GMT -5
I'm not spiting him for that, you would just think when you'd recognize an issue you would try to get help for it. Obviously we don't know what they are but you have to wonder what the hell is going on.
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Post by ukfanjohn on May 1, 2012 16:33:52 GMT -5
I wonder if the actual sim engine is gonna be the same as FBCB2010. If so he needs to fix the fact that every block shot stays in play.
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Post by ukfanjohn on May 1, 2012 16:34:13 GMT -5
Early 2016 release probably
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Post by repole ಠ_ಠ on May 1, 2012 16:57:32 GMT -5
Guys it's cool, I'm still coding my sim, it'll probably be done in a few years.
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Post by jaycatch on May 1, 2012 20:11:57 GMT -5
No wonder "Severe Depression" is such a common injury.
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Post by ukfanjohn on May 1, 2012 20:13:01 GMT -5
Guys it's cool, I'm still coding my sim, it'll probably be done in a few years. Q4 2018 release
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Post by brophdog88 on May 19, 2012 19:54:57 GMT -5
Figured I'd give everybody an update. All quoted from Brian
Quote: The best way to currently describe the game is a cross between FBCB and Season Ticket Basketball with database that lets you start or import draft classes from any season since 1946. The other big thing right now is I'm working to make it possible to have multiple leagues running within the same game universe. Just how much the leagues interact would be up to the user but it opens up the possibility for adding European or other leagues to the game as well. Here is a basic overview for now:
Advanced Customization *Multiple leagues can be active at once *League sizes ranging from 8 to 40 teams *Full customization of team and player details *Control how many teams make the playoffs and the length of each round *Optional developmental league for players *Import draft files from FBCB
Historical Database *Use league structures from 1946 through 2011 with actual team movement/expansion or custom team movement/expansion *Player database allows you to start in any year 1946 or later and automatically import the actual players that entered the league each year into the draft pool.
Updated Game Engine and Player ratings (FBCB Style) *Expanded player ratings give a more detailed breakdown of each player’s individual skills
Expanded Options for Online Leagues *FTP support to allow you to upload league files from within the game.
Updated Free Agency Period *Free agency period is extended to allow for more negotiation
More available stats/information *Almanac shows detailed information about past seasons.
Other *Fast sim allows automatic simulation of multiple seasons to allow you to build the league history before playing
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Post by brophdog88 on May 19, 2012 19:55:09 GMT -5
from the fbb board
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Post by Spencer on May 19, 2012 22:31:06 GMT -5
Wow, some cool stuff.
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Post by ukfanjohn on May 19, 2012 23:15:56 GMT -5
Not reading this until tomorrow GUI
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